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    Prozba o Przerobienie Pluginu :)))



    filemon - 18.01.2010 14:03
    Prozba o Przerobienie Pluginu :)))
      Nie umialem znalaesc dzialu z prozba o przeorbienie wiec pisze tutaj jak jakis Modek bedzie taki uprzejmy i przeniesie :)))

    mianowicie Chodzi mi o to by Bron kosztowala 60 ammopack a Nazwa jej Wynosila Pogromca Filemona

    oczywiscie daje SMA pluginy :)))

    Kod: /*

    [ZP] Extra Item: Golden Deagle

    Team: Humans

    Description: This plugin adds a new weapon for Human Teams.

    Weapon Cost: 20

    Features:

    - This weapon do more damage

    - This weapon has zoom

    - Launch Lasers

    - This weapon has unlimited bullets

    Credits:

    KaOs - For his Dual MP5 mod

    Cvars:

    - zp_goldendg_dmg_multiplier <3> - Damage Multiplier for Golden Deagle

    - zp_goldendg_gold_bullets <1|0> - Golden bullets effect ?

    - zp_goldendg_custom_model <1|0> - Golden dg Custom Model

    - zp_goldendg_unlimited_clip <1|0> - Golden dg Unlimited Clip

    */

    #include <amxmodx>

    #include <fakemeta>

    #include <fun>

    #include <hamsandwich>

    #include <cstrike>

    #include <zombieplague>

    #define is_valid_player(%1) (1 <= %1 <= 32)

    new DG_V_MODEL[64] = "models/zombie_plague/v_golden_deagle.mdl"

    new DG_P_MODEL[64] = "models/zombie_plague/p_golden_deagle.mdl"

    /* Pcvars */

    new cvar_dmgmultiplier, cvar_goldbullets,  cvar_custommodel, cvar_uclip

    // Item ID

    new g_itemid

    new bool:g_HasDg[33]

    new g_hasZoom[ 33 ]

    new bullets[ 33 ]

    // Sprite

    new m_spriteTexture

    const Wep_deagle = ((1<<CSW_DEAGLE))

    public plugin_init()

    {

       

        /* CVARS */

        cvar_dmgmultiplier = register_cvar("zp_goldendg_dmg_multiplier", "3")

        cvar_custommodel = register_cvar("zp_goldendg_custom_model", "1")

        cvar_goldbullets = register_cvar("zp_goldendg_gold_bullets", "1")

        cvar_uclip = register_cvar("zp_goldendg_unlimited_clip", "1")

       

        // Register The Plugin

        register_plugin("[ZP] Extra: Golden Deagle", "1.1", "AlejandroSk")

        // Register Zombie Plague extra item

        g_itemid = zp_register_extra_item("Golden Deagle (3x Damage)", 60, ZP_TEAM_HUMAN)

        // Death Msg

        register_event("DeathMsg", "Death", "a")

        // Weapon Pick Up

        register_event("WeapPickup","checkModel","b","1=19")

        // Current Weapon Event

        register_event("CurWeapon","checkWeapon","be","1=1")

        register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0")

        // Ham TakeDamage

        RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")

        register_forward( FM_CmdStart, "fw_CmdStart" )

        RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)

       

    }

    public client_connect(id)

    {

        g_HasDg[id] = false

    }

    public client_disconnect(id)

    {

        g_HasDg[id] = false

    }

    public Death()

    {

        g_HasDg[read_data(2)] = false

    }

    public fwHamPlayerSpawnPost(id)

    {

        g_HasDg[id] = false

    }

    public plugin_precache()

    {

        precache_model(DG_V_MODEL)

        precache_model(DG_P_MODEL)

        m_spriteTexture = precache_model("sprites/dot.spr")

        precache_sound("weapons/zoom.wav")

    }

    public zp_user_infected_post(id)

    {

        if (zp_get_user_zombie(id))

        {

            g_HasDg[id] = false

        }

    }

    public checkModel(id)

    {

        if ( zp_get_user_zombie(id) )

            return PLUGIN_HANDLED

       

        new szWeapID = read_data(2)

       

        if ( szWeapID == CSW_DEAGLE && g_HasDg[id] == true && get_pcvar_num(cvar_custommodel) )

        {

            set_pev(id, pev_viewmodel2, DG_V_MODEL)

            set_pev(id, pev_weaponmodel2, DG_P_MODEL)

        }

        return PLUGIN_HANDLED

    }

    public checkWeapon(id)

    {

        new plrClip, plrAmmo, plrWeap[32]

        new plrWeapId

       

        plrWeapId = get_user_weapon(id, plrClip , plrAmmo)

       

        if (plrWeapId == CSW_DEAGLE && g_HasDg[id])

        {

            checkModel(id)

        }

        else

        {

            return PLUGIN_CONTINUE

        }

       

        if (plrClip == 0 && get_pcvar_num(cvar_uclip))

        {

            // If the user is out of ammo..

            get_weaponname(plrWeapId, plrWeap, 31)

            // Get the name of their weapon

            give_item(id, plrWeap)

            engclient_cmd(id, plrWeap)

            engclient_cmd(id, plrWeap)

            engclient_cmd(id, plrWeap)

        }

        return PLUGIN_HANDLED

    }

    public fw_TakeDamage(victim, inflictor, attacker, Float:damage)

    {

        if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_DEAGLE && g_HasDg[attacker] )

        {

            SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) )

        }

    }

    public fw_CmdStart( id, uc_handle, seed )

    {

        if( !is_user_alive( id ) )

            return PLUGIN_HANDLED

       

        if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) )

        {

            new szClip, szAmmo

            new szWeapID = get_user_weapon( id, szClip, szAmmo )

           

            if( szWeapID == CSW_DEAGLE && g_HasDg[id] == true && !g_hasZoom[id] == true)

            {

                g_hasZoom[id] = true

                cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 0 )

                emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 )

            }

           

            else if ( szWeapID == CSW_DEAGLE && g_HasDg[id] == true && g_hasZoom[id])

            {

                g_hasZoom[ id ] = false

                cs_set_user_zoom( id, CS_RESET_ZOOM, 0 )

               

            }

           

        }

        return PLUGIN_HANDLED

    }

    public make_tracer(id)

    {

        if (get_pcvar_num(cvar_goldbullets))

        {

            new clip,ammo

            new wpnid = get_user_weapon(id,clip,ammo)

            new pteam[16]

           

            get_user_team(id, pteam, 15)

           

            if ((bullets[id] > clip) && (wpnid == CSW_DEAGLE) && g_HasDg[id])

            {

                new vec1[3], vec2[3]

                get_user_origin(id, vec1, 1) // origin; your camera point.

                get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only)

               

               

                //BEAMENTPOINTS

                message_begin( MSG_BROADCAST,SVC_TEMPENTITY)

                write_byte (0)    //TE_BEAMENTPOINTS 0

                write_coord(vec1[0])

                write_coord(vec1[1])

                write_coord(vec1[2])

                write_coord(vec2[0])

                write_coord(vec2[1])

                write_coord(vec2[2])

                write_short( m_spriteTexture )

                write_byte(1) // framestart

                write_byte(5) // framerate

                write_byte(2) // life

                write_byte(10) // width

                write_byte(0) // noise

                write_byte( 255 )    // r, g, b

                write_byte( 215 )      // r, g, b

                write_byte( 0 )      // r, g, b

                write_byte(200) // brightness

                write_byte(150) // speed

                message_end()

            }

       

            bullets[id] = clip

        }

       

    }

    public zp_extra_item_selected(player, itemid)

    {

        if ( itemid == g_itemid )

        {

            if ( user_has_weapon(player, CSW_DEAGLE) )

            {

                drop_prim(player)

            }

           

            give_item(player, "weapon_deagle")

            client_print(player, print_chat, "[ZP] You bought Golden Deagle")

            g_HasDg[player] = true;

        }

    }

    stock drop_prim(id)

    {

        new weapons[32], num

        get_user_weapons(id, weapons, num)

        for (new i = 0; i < num; i++) {

            if (Wep_deagle & (1<<weapons[i]))

            {

                static wname[32]

                get_weaponname(weapons[i], wname, sizeof wname - 1)

                engclient_cmd(id, "drop", wname)

            }

        }

    }

    /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE

    *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1034\\ f0\\ fs16 \n\\ par }

    */




    Przemoo - 18.01.2010 14:20
    Sprawdz

    Kod: /*

    [ZP] Extra Item: Pogromca Filemona

    Team: Humans

    Description: This plugin adds a new weapon for Human Teams.

    Weapon Cost: 60

    Features:

    - This weapon do more damage

    - This weapon has zoom

    - Launch Lasers

    - This weapon has unlimited bullets

    Credits:

    KaOs - For his Dual MP5 mod

    Cvars:

    - zp_goldendg_dmg_multiplier <3> - Damage Multiplier for Golden Deagle

    - zp_goldendg_gold_bullets <1|0> - Golden bullets effect ?

    - zp_goldendg_custom_model <1|0> - Golden dg Custom Model

    - zp_goldendg_unlimited_clip <1|0> - Golden dg Unlimited Clip

    */

    #include <amxmodx>

    #include <fakemeta>

    #include <fun>

    #include <hamsandwich>

    #include <cstrike>

    #include <zombieplague>

    #define is_valid_player(%1) (1 <= %1 <= 32)

    new DG_V_MODEL[64] = "models/zombie_plague/v_golden_deagle.mdl"

    new DG_P_MODEL[64] = "models/zombie_plague/p_golden_deagle.mdl"

    /* Pcvars */

    new cvar_dmgmultiplier, cvar_goldbullets, cvar_custommodel, cvar_uclip

    // Item ID

    new g_itemid

    new bool:g_HasDg[33]

    new g_hasZoom[ 33 ]

    new bullets[ 33 ]

    // Sprite

    new m_spriteTexture

    const Wep_deagle = ((1<<CSW_DEAGLE))

    public plugin_init()

    {

    /* CVARS */

    cvar_dmgmultiplier = register_cvar("zp_goldendg_dmg_multiplier", "3")

    cvar_custommodel = register_cvar("zp_goldendg_custom_model", "1")

    cvar_goldbullets = register_cvar("zp_goldendg_gold_bullets", "1")

    cvar_uclip = register_cvar("zp_goldendg_unlimited_clip", "1")

    // Register The Plugin

    register_plugin("[ZP] Extra: Golden Deagle", "1.1", "AlejandroSk")

    // Register Zombie Plague extra item

    g_itemid = zp_register_extra_item("Pogromca Filemona (3x Damage)", 60, ZP_TEAM_HUMAN)

    // Death Msg

    register_event("DeathMsg", "Death", "a")

    // Weapon Pick Up

    register_event("WeapPickup","checkModel","b","1=19")

    // Current Weapon Event

    register_event("CurWeapon","checkWeapon","be","1=1")

    register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0")

    // Ham TakeDamage

    RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")

    register_forward( FM_CmdStart, "fw_CmdStart" )

    RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)

    }

    public client_connect(id)

    {

    g_HasDg[id] = false

    }

    public client_disconnect(id)

    {

    g_HasDg[id] = false

    }

    public Death()

    {

    g_HasDg[read_data(2)] = false

    }

    public fwHamPlayerSpawnPost(id)

    {

    g_HasDg[id] = false

    }

    public plugin_precache()

    {

    precache_model(DG_V_MODEL)

    precache_model(DG_P_MODEL)

    m_spriteTexture = precache_model("sprites/dot.spr")

    precache_sound("weapons/zoom.wav")

    }

    public zp_user_infected_post(id)

    {

    if (zp_get_user_zombie(id))

    {

    g_HasDg[id] = false

    }

    }

    public checkModel(id)

    {

    if ( zp_get_user_zombie(id) )

    return PLUGIN_HANDLED

    new szWeapID = read_data(2)

    if ( szWeapID == CSW_DEAGLE && g_HasDg[id] == true && get_pcvar_num(cvar_custommodel) )

    {

    set_pev(id, pev_viewmodel2, DG_V_MODEL)

    set_pev(id, pev_weaponmodel2, DG_P_MODEL)

    }

    return PLUGIN_HANDLED

    }

    public checkWeapon(id)

    {

    new plrClip, plrAmmo, plrWeap[32]

    new plrWeapId

    plrWeapId = get_user_weapon(id, plrClip , plrAmmo)

    if (plrWeapId == CSW_DEAGLE && g_HasDg[id])

    {

    checkModel(id)

    }

    else

    {

    return PLUGIN_CONTINUE

    }

    if (plrClip == 0 && get_pcvar_num(cvar_uclip))

    {

    // If the user is out of ammo..

    get_weaponname(plrWeapId, plrWeap, 31)

    // Get the name of their weapon

    give_item(id, plrWeap)

    engclient_cmd(id, plrWeap)

    engclient_cmd(id, plrWeap)

    engclient_cmd(id, plrWeap)

    }

    return PLUGIN_HANDLED

    }

    public fw_TakeDamage(victim, inflictor, attacker, Float:damage)

    {

    if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_DEAGLE && g_HasDg[attacker] )

    {

    SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) )

    }

    }

    public fw_CmdStart( id, uc_handle, seed )

    {

    if( !is_user_alive( id ) )

    return PLUGIN_HANDLED

    if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) )

    {

    new szClip, szAmmo

    new szWeapID = get_user_weapon( id, szClip, szAmmo )

    if( szWeapID == CSW_DEAGLE && g_HasDg[id] == true && !g_hasZoom[id] == true)

    {

    g_hasZoom[id] = true

    cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 0 )

    emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 )

    }

    else if ( szWeapID == CSW_DEAGLE && g_HasDg[id] == true && g_hasZoom[id])

    {

    g_hasZoom[ id ] = false

    cs_set_user_zoom( id, CS_RESET_ZOOM, 0 )

    }

    }

    return PLUGIN_HANDLED

    }

    public make_tracer(id)

    {

    if (get_pcvar_num(cvar_goldbullets))

    {

    new clip,ammo

    new wpnid = get_user_weapon(id,clip,ammo)

    new pteam[16]

    get_user_team(id, pteam, 15)

    if ((bullets[id] > clip) && (wpnid == CSW_DEAGLE) && g_HasDg[id])

    {

    new vec1[3], vec2[3]

    get_user_origin(id, vec1, 1) // origin; your camera point.

    get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only)

    //BEAMENTPOINTS

    message_begin( MSG_BROADCAST,SVC_TEMPENTITY)

    write_byte (0) //TE_BEAMENTPOINTS 0

    write_coord(vec1[0])

    write_coord(vec1[1])

    write_coord(vec1[2])

    write_coord(vec2[0])

    write_coord(vec2[1])

    write_coord(vec2[2])

    write_short( m_spriteTexture )

    write_byte(1) // framestart

    write_byte(5) // framerate

    write_byte(2) // life

    write_byte(10) // width

    write_byte(0) // noise

    write_byte( 255 ) // r, g, b

    write_byte( 215 ) // r, g, b

    write_byte( 0 ) // r, g, b

    write_byte(200) // brightness

    write_byte(150) // speed

    message_end()

    }

    bullets[id] = clip

    }

    }

    public zp_extra_item_selected(player, itemid)

    {

    if ( itemid == g_itemid )

    {

    if ( user_has_weapon(player, CSW_DEAGLE) )

    {

    drop_prim(player)

    }

    give_item(player, "weapon_deagle")

    client_print(player, print_chat, "[ZP] Kupiles Pogromce Filemona")

    g_HasDg[player] = true;

    }

    }

    stock drop_prim(id)

    {

    new weapons[32], num

    get_user_weapons(id, weapons, num)

    for (new i = 0; i < num; i++) {

    if (Wep_deagle & (1<<weapons[i]))

    {

    static wname[32]

    get_weaponname(weapons[i], wname, sizeof wname - 1)

    engclient_cmd(id, "drop", wname)

    }

    }

    }

    /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE

    *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1034\\ f0\\ fs16 \n\\ par }

    */



    filemon - 18.01.2010 14:25
    nadal jest GOlden Deagle (3x damage) i za 20 ammopack

    daje link do tego plugina :P

    http://forums.alliedmods.net/showthread.php?t=98734

    ale w cvarach zmieniac sie nie chce bo co zmiane mapy daje sie spowrotem na 20



    Przemoo - 18.01.2010 14:35
    update wyzej. dziwne bo jest wpisane ze 60




    Przemoo - 18.01.2010 14:45
    sprawdz tego

    Kod: /*

    [ZP] Extra Item: Pogromca Filemona

    Team: Humans

    Description: This plugin adds a new weapon for Human Teams.

    Weapon Cost: 60

    Features:

    - This weapon do more damage

    - This weapon has zoom

    - Launch Lasers

    - This weapon has unlimited bullets

    Credits:

    KaOs - For his Dual MP5 mod

    Cvars:

    - zp_goldendg_dmg_multiplier <3> - Damage Multiplier for Golden Deagle

    - zp_goldendg_gold_bullets <1|0> - Golden bullets effect ?

    - zp_goldendg_custom_model <1|0> - Golden dg Custom Model

    - zp_goldendg_unlimited_clip <1|0> - Golden dg Unlimited Clip

    - zp_goldendg_cost <60> - Golden Deagle Cost

    */

    #include <amxmodx>

    #include <fakemeta>

    #include <fun>

    #include <hamsandwich>

    #include <cstrike>

    #include <zombieplague>

    #define is_valid_player(%1) (1 <= %1 <= 32)

    new DG_V_MODEL[64] = "models/zombie_plague/v_golden_deagle.mdl"

    new DG_P_MODEL[64] = "models/zombie_plague/p_golden_deagle.mdl"

    /* Pcvars */

    new cvar_dmgmultiplier, cvar_goldbullets, cvar_custommodel, cvar_uclip, cvar_cost

    // Item ID

    new g_itemid

    new bool:g_HasDg[33]

    new g_hasZoom[ 33 ]

    new bullets[ 33 ]

    // Sprite

    new m_spriteTexture

    const Wep_deagle = ((1<<CSW_DEAGLE))

    public plugin_init()

    {

    /* CVARS */

    cvar_dmgmultiplier = register_cvar("zp_goldendg_dmg_multiplier", "3")

    cvar_custommodel = register_cvar("zp_goldendg_custom_model", "1")

    cvar_goldbullets = register_cvar("zp_goldendg_gold_bullets", "1")

    cvar_uclip = register_cvar("zp_goldendg_unlimited_clip", "1")

    cvar_cost = register_cvar("zp_goldendg_cost", "60")

    // Register The Plugin

    register_plugin("[ZP] Extra: Golden Deagle", "1.1", "AlejandroSk")

    // Register Zombie Plague extra item

    g_itemid = zp_register_extra_item("Pogromca Filemona (3x Damage)", 60, ZP_TEAM_HUMAN)

    // Death Msg

    register_event("DeathMsg", "Death", "a")

    // Weapon Pick Up

    register_event("WeapPickup","checkModel","b","1=19")

    // Current Weapon Event

    register_event("CurWeapon","checkWeapon","be","1=1")

    register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0")

    // Ham TakeDamage

    RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")

    register_forward( FM_CmdStart, "fw_CmdStart" )

    RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)

    }

    public client_connect(id)

    {

    g_HasDg[id] = false

    }

    public client_disconnect(id)

    {

    g_HasDg[id] = false

    }

    public Death()

    {

    g_HasDg[read_data(2)] = false

    }

    public fwHamPlayerSpawnPost(id)

    {

    g_HasDg[id] = false

    }

    public plugin_precache()

    {

    precache_model(DG_V_MODEL)

    precache_model(DG_P_MODEL)

    m_spriteTexture = precache_model("sprites/dot.spr")

    precache_sound("weapons/zoom.wav")

    }

    public zp_user_infected_post(id)

    {

    if (zp_get_user_zombie(id))

    {

    g_HasDg[id] = false

    }

    }

    public checkModel(id)

    {

    if ( zp_get_user_zombie(id) )

    return PLUGIN_HANDLED

    new szWeapID = read_data(2)

    if ( szWeapID == CSW_DEAGLE && g_HasDg[id] == true && get_pcvar_num(cvar_custommodel) )

    {

    set_pev(id, pev_viewmodel2, DG_V_MODEL)

    set_pev(id, pev_weaponmodel2, DG_P_MODEL)

    }

    return PLUGIN_HANDLED

    }

    public checkWeapon(id)

    {

    new plrClip, plrAmmo, plrWeap[32]

    new plrWeapId

    plrWeapId = get_user_weapon(id, plrClip , plrAmmo)

    if (plrWeapId == CSW_DEAGLE && g_HasDg[id])

    {

    checkModel(id)

    }

    else

    {

    return PLUGIN_CONTINUE

    }

    if (plrClip == 0 && get_pcvar_num(cvar_uclip))

    {

    // If the user is out of ammo..

    get_weaponname(plrWeapId, plrWeap, 31)

    // Get the name of their weapon

    give_item(id, plrWeap)

    engclient_cmd(id, plrWeap)

    engclient_cmd(id, plrWeap)

    engclient_cmd(id, plrWeap)

    }

    return PLUGIN_HANDLED

    }

    public fw_TakeDamage(victim, inflictor, attacker, Float:damage)

    {

    if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_DEAGLE && g_HasDg[attacker] )

    {

    SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) )

    }

    }

    public fw_CmdStart( id, uc_handle, seed )

    {

    if( !is_user_alive( id ) )

    return PLUGIN_HANDLED

    if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) )

    {

    new szClip, szAmmo

    new szWeapID = get_user_weapon( id, szClip, szAmmo )

    if( szWeapID == CSW_DEAGLE && g_HasDg[id] == true && !g_hasZoom[id] == true)

    {

    g_hasZoom[id] = true

    cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 0 )

    emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 )

    }

    else if ( szWeapID == CSW_DEAGLE && g_HasDg[id] == true && g_hasZoom[id])

    {

    g_hasZoom[ id ] = false

    cs_set_user_zoom( id, CS_RESET_ZOOM, 0 )

    }

    }

    return PLUGIN_HANDLED

    }

    public make_tracer(id)

    {

    if (get_pcvar_num(cvar_goldbullets))

    {

    new clip,ammo

    new wpnid = get_user_weapon(id,clip,ammo)

    new pteam[16]

    get_user_team(id, pteam, 15)

    if ((bullets[id] > clip) && (wpnid == CSW_DEAGLE) && g_HasDg[id])

    {

    new vec1[3], vec2[3]

    get_user_origin(id, vec1, 1) // origin; your camera point.

    get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only)

    //BEAMENTPOINTS

    message_begin( MSG_BROADCAST,SVC_TEMPENTITY)

    write_byte (0) //TE_BEAMENTPOINTS 0

    write_coord(vec1[0])

    write_coord(vec1[1])

    write_coord(vec1[2])

    write_coord(vec2[0])

    write_coord(vec2[1])

    write_coord(vec2[2])

    write_short( m_spriteTexture )

    write_byte(1) // framestart

    write_byte(5) // framerate

    write_byte(2) // life

    write_byte(10) // width

    write_byte(0) // noise

    write_byte( 255 ) // r, g, b

    write_byte( 215 ) // r, g, b

    write_byte( 0 ) // r, g, b

    write_byte(200) // brightness

    write_byte(150) // speed

    message_end()

    }

    bullets[id] = clip

    }

    }

    public zp_extra_item_selected(player, itemid)

    {

    if ( itemid == g_itemid )

    {

    if ( user_has_weapon(player, CSW_DEAGLE) )

    {

    drop_prim(player)

    }

    give_item(player, "weapon_deagle")

    client_print(player, print_chat, "[ZP] Kupiles Pogromce Filemona")

    g_HasDg[player] = true;

    }

    }

    stock drop_prim(id)

    {

    new weapons[32], num

    get_user_weapons(id, weapons, num)

    for (new i = 0; i < num; i++) {

    if (Wep_deagle & (1<<weapons[i]))

    {

    static wname[32]

    get_weaponname(weapons[i], wname, sizeof wname - 1)

    engclient_cmd(id, "drop", wname)

    }

    }

    }

    /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE

    *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1034\\ f0\\ fs16 \n\\ par }

    */



    Kaguuya! - 18.01.2010 16:18
    Cenę broni ustawiasz za pomocą cvaru zp_goldendg_cost.



    Przemoo - 18.01.2010 16:20
    Cytat:
    Cenę broni ustawiasz za pomocą cvaru zp_goldendg_cost. cvar nie byl wogole dopisany w kodzie,dopisalem go ale jak widac kolega nie odpisuje czy mu dziala czy nie

    Moje niedopatrzenie, spojrzałem na kod podany przez ciebie, a nie autora // Kaguuya!



    filemon - 18.01.2010 17:46
    aktualnie nie dziala a co do tego cvaru juz napisalem wczesniej ;))) ze nie bede go ustawial co mape :)) na 60 bo it ak sie zrobi 20 a dobra temat mozna closed bo GOlden deaglejest na 1 runde a jak za 20 ammopack to styka na rundke :)) dziekuje za wszystko :)



    Przemoo - 18.01.2010 19:19
    wraz ze zmiana cvar musisz usinac liste dodatkowych rzeczy z extraitem.ini
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