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    Prozba o Plugin zmieniajacy modele :)



    filemon - 24.01.2010 07:31
    Prozba o Plugin zmieniajacy modele :)
      a wiec tak Chciałbym was Prosić Bardzo prosić o napisanie Pluginu który zmieni modele na servie Zombie Plague 4.3 na nastepujece ¶cieżki :)

    Kod: "models/zombie_plague/v_knife_zombie.mdl" "models/hands_of_zombies2/hands of zombies2.mdl"

    "models/player/arctic/arctic.mdl" "models/player/soldado_umbrella/soldado_umbrella.mdl"

    "models/player/gign/gign.mdl" "models/player/soldado_umbrella/soldado_umbrella.mdl"

    "models/player/gsg9/gsg9.mdl" "models/player/soldado_umbrella/soldado_umbrella.mdl"

    "models/player/guerilla/guerilla.mdl" "models/player/soldado_umbrella/soldado_umbrella.mdl"

    "models/player/leet/leet.mdl" "models/player/soldado_umbrella/soldado_umbrella.mdl"

    "models/player/sas/sas.mdl" "models/player/soldado_umbrella/soldado_umbrella.mdl"

    "models/player/terror/terror.mdl" "models/player/soldado_umbrella/soldado_umbrella.mdl"

    "models/player/urban/urban.mdl" "models/player/soldado_umbrella/soldado_umbrella.mdl"

    "models/player/zombie_source/zombie_source.mdl" "models/player/zombie_resident2/zombie_resident2.mdl" próbowałem zmienic te modele pluginem GHW_Weapon_Replacement.amxx ale jedynie zcraszowal server PROSZE POMOCY !!!! daje jeszcze zombieplague.ini gdzie sa scizeki także probowalem tam tez zmienic ale tez zraszowalem server

    Kod: ; ------------------------------------

    ; Zombie Plague 4.3 Customization File

    ; ------------------------------------

    ; Any changes you make here will be

    ; automatically loaded at map start

    ; Note: No error parsing is done for this.

    ; Make sure you don't mistype anything.

    [Access Flags]

    ENABLE/DISABLE MOD = l

    ADMIN MENU = d

    START MODE INFECTION = d

    START MODE NEMESIS = d

    START MODE SURVIVOR = d

    START MODE SWARM = d

    START MODE MULTI = d

    START MODE PLAGUE = d

    MAKE ZOMBIE = d

    MAKE HUMAN = d

    MAKE NEMESIS = d

    MAKE SURVIVOR = d

    RESPAWN PLAYERS = d

    ADMIN MODELS = d

    [Player Models] (randomly chosen if more than one)

    HUMAN = arctic , guerilla , leet , terror , gign , gsg9 , sas , urban

    NEMESIS = zombie_source

    SURVIVOR = leet , sas

    ADMIN ZOMBIE = zombie_source

    ADMIN HUMAN = vip

    ; If you don't want people using altered player models, enable the following.

    ; 1 = Bounds Check (model's geometry must fit in the same bbox)

    ; 2 = CRC Check (file on client must exactly match server's file)

    FORCE CONSISTENCY = 0

    ; By default, zombie models are class specific. You can edit them separately in your zp_zombieclasses.ini

    ; If, however, you want all zombies to use the same models regardless of class, you can enable this

    ; setting and add your global zombie models to the "ZOMBIE" line.

    SAME MODELS FOR ALL = 0

    ZOMBIE = zombie_source

    [Weapon Models]

    V_KNIFE HUMAN = models/v_knife.mdl

    V_KNIFE NEMESIS = models/zombie_plague/v_knife_zombie.mdl

    V_M249 SURVIVOR = models/v_m249.mdl

    GRENADE INFECT = models/zombie_plague/v_grenade_infect.mdl

    GRENADE FIRE = models/zombie_plague/v_grenade_fire.mdl

    GRENADE FROST = models/zombie_plague/v_grenade_frost.mdl

    GRENADE FLARE = models/zombie_plague/v_grenade_flare.mdl

    V_KNIFE ADMIN HUMAN = models/v_knife.mdl

    V_KNIFE ADMIN ZOMBIE = models/zombie_plague/v_knife_zombie.mdl

    [Grenade Sprites]

    TRAIL = sprites/laserbeam.spr

    RING = sprites/shockwave.spr

    FIRE = sprites/flame.spr

    SMOKE = sprites/black_smoke3.spr

    GLASS = models/glassgibs.mdl

    [Sounds] (randomly chosen if more than one)

    WIN ZOMBIES = ambience/the_horror1.wav , ambience/the_horror3.wav , ambience/the_horror4.wav

    WIN HUMANS = zombie_plague/win_humans1.wav , zombie_plague/win_humans2.wav

    WIN NO ONE = ambience/3dmstart.wav

    ZOMBIE INFECT = zombie_plague/zombie_infec1.wav , zombie_plague/zombie_infec2.wav , zombie_plague/zombie_infec3.wav , scientist/c1a0_sci_catscream.wav , scientist/scream01.wav

    ZOMBIE PAIN = zombie_plague/zombie_pain1.wav , zombie_plague/zombie_pain2.wav , zombie_plague/zombie_pain3.wav , zombie_plague/zombie_pain4.wav , zombie_plague/zombie_pain5.wav

    NEMESIS PAIN = zombie_plague/nemesis_pain1.wav , zombie_plague/nemesis_pain2.wav , zombie_plague/nemesis_pain3.wav

    ZOMBIE DIE = zombie_plague/zombie_die1.wav , zombie_plague/zombie_die2.wav , zombie_plague/zombie_die3.wav , zombie_plague/zombie_die4.wav , zombie_plague/zombie_die5.wav

    ZOMBIE FALL = zombie_plague/zombie_fall1.wav

    ZOMBIE MISS SLASH = weapons/knife_slash1.wav , weapons/knife_slash2.wav

    ZOMBIE MISS WALL = weapons/knife_hitwall1.wav

    ZOMBIE HIT NORMAL = weapons/knife_hit1.wav , weapons/knife_hit2.wav , weapons/knife_hit3.wav , weapons/knife_hit4.wav

    ZOMBIE HIT STAB = weapons/knife_stab.wav

    ZOMBIE IDLE = nihilanth/nil_now_die.wav , nihilanth/nil_slaves.wav , nihilanth/nil_alone.wav , zombie_plague/zombie_brains1.wav , zombie_plague/zombie_brains2.wav

    ZOMBIE IDLE LAST = nihilanth/nil_thelast.wav

    ZOMBIE MADNESS = zombie_plague/zombie_madness1.wav

    ROUND NEMESIS = zombie_plague/nemesis1.wav , zombie_plague/nemesis2.wav

    ROUND SURVIVOR = zombie_plague/survivor1.wav , zombie_plague/survivor2.wav

    ROUND SWARM = ambience/the_horror2.wav

    ROUND MULTI = ambience/the_horror2.wav

    ROUND PLAGUE = zombie_plague/nemesis1.wav , zombie_plague/survivor1.wav

    GRENADE INFECT EXPLODE = zombie_plague/grenade_infect.wav

    GRENADE INFECT PLAYER = scientist/scream20.wav , scientist/scream22.wav , scientist/scream05.wav

    GRENADE FIRE EXPLODE = zombie_plague/grenade_explode.wav

    GRENADE FIRE PLAYER = zombie_plague/zombie_burn3.wav , zombie_plague/zombie_burn4.wav , zombie_plague/zombie_burn5.wav , zombie_plague/zombie_burn6.wav , zombie_plague/zombie_burn7.wav

    GRENADE FROST EXPLODE = warcraft3/frostnova.wav

    GRENADE FROST PLAYER = warcraft3/impalehit.wav

    GRENADE FROST BREAK = warcraft3/impalelaunch1.wav

    GRENADE FLARE = items/nvg_on.wav

    ANTIDOTE = items/smallmedkit1.wav

    THUNDER = zombie_plague/thunder1.wav , zombie_plague/thunder2.wav

    [Ambience Sounds] (randomly chosen if more than one) (only .wav and .mp3 formats supported) (duration is in seconds)

    INFECTION ENABLE = 0

    INFECTION SOUNDS = zombie_plague/ambience.wav

    INFECTION DURATIONS = 17

    NEMESIS ENABLE = 0

    NEMESIS SOUNDS = zombie_plague/ambience.wav

    NEMESIS DURATIONS = 17

    SURVIVOR ENABLE = 0

    SURVIVOR SOUNDS = zombie_plague/ambience.wav

    SURVIVOR DURATIONS = 17

    SWARM ENABLE = 0

    SWARM SOUNDS = zombie_plague/ambience.wav

    SWARM DURATIONS = 17

    PLAGUE ENABLE = 0

    PLAGUE SOUNDS = zombie_plague/ambience.wav

    PLAGUE DURATIONS = 17

    [Buy Menu Weapons]

    PRIMARY = weapon_galil , weapon_famas , weapon_m4a1 , weapon_ak47 , weapon_sg552 , weapon_aug , weapon_scout , weapon_m3 , weapon_xm1014 , weapon_tmp , weapon_mac10 , weapon_ump45 , weapon_mp5navy , weapon_p90

    SECONDARY = weapon_glock18 , weapon_usp , weapon_p228 , weapon_deagle , weapon_fiveseven , weapon_elite

    ADDITIONAL ITEMS = weapon_hegrenade , weapon_flashbang , weapon_smokegrenade

    [Extra Items: Weapons and their costs]

    NAMES = Napalm Nade , Frost Nade , Flare , AWP Magnum Sniper , M249 Para Machinegun , SG550 Auto-Sniper , G3SG1 Auto-Sniper

    ITEMS = weapon_hegrenade , weapon_flashbang , weapon_smokegrenade , weapon_awp , weapon_m249 , weapon_sg550 , weapon_g3sg1

    COSTS = 6 , 6 , 6 , 8 , 10 , 12 , 12

    [Hard Coded Items Costs]

    NIGHT VISION = 15

    ANTIDOTE = 15

    ZOMBIE MADNESS = 17

    INFECTION BOMB = 20

    [Weather Effects]

    RAIN = 0

    SNOW = 0

    FOG = 0

    FOG DENSITY = 0.0018

    FOG COLOR = 128 128 128

    [Custom Skies] (randomly chosen if more than one)

    ENABLE = 1

    SKY NAMES = space

    [Lightning Lights Cycle]

    LIGHTS = ijklmnonmlkjihgfedcb , klmlkjihgfedcbaabcdedcb , bcdefedcijklmlkjihgfedcb

    [Zombie Decals] (for bloodstains/footsteps)

    DECALS = 99 , 107 , 108 , 184 , 185 , 186 , 187 , 188 , 189

    [Knockback Power for Weapons] (use -1.0 to disable knockback power for the weapon)

    P228 = 2.4

    SCOUT = 6.5

    XM1014 = 8.0

    MAC10 = 2.3

    AUG = 5.0

    ELITE = 2.4

    FIVESEVEN = 2.0

    UMP45 = 2.4

    SG550 = 5.3

    GALIL = 5.5

    FAMAS = 5.5

    USP = 2.2

    GLOCK18 = 2.0

    AWP = 10.0

    MP5NAVY = 2.5

    M249 = 5.2

    M3 = 8.0

    M4A1 = 5.0

    TMP = 2.4

    G3SG1 = 6.5

    DEAGLE = 5.3

    SG552 = 5.0

    AK47 = 6.0

    P90 = 2.0

    [Objective Entities] (and anything that would affect gameplay that needs to be removed)

    CLASSNAMES = func_bomb_target , info_bomb_target , info_vip_start , func_vip_safetyzone , func_escapezone , hostage_entity , monster_scientist , func_hostage_rescue , info_hostage_rescue , env_fog , env_rain , env_snow , item_longjump , func_vehicle

    [SVC_BAD Prevention] (if you experience *many* SVC_BAD kicks, try one of the following)

    ; A. Increase the delay between model changes here (in 0.1 increments until the kicks are gone)

    MODELCHANGE DELAY = 0.2

    ; B. If you still get recurring kicks, try enabling this setting: (experimental!)

    HANDLE MODELS ON SEPARATE ENT = 0

    ; If you want your models to have accurate hitboxes, try enabling this.

    ; Note: make sure your models don't have messed up hitboxes, otherwise

    ; this setting might cause your server insane cpu usage and lag!

    SET MODELINDEX OFFSET = 0




    Kaguuya! - 24.01.2010 11:06
    Kod: "models/hands_of_zombies2/hands of zombies2.mdl" Najprawdopodobniej tutaj leży przyczyna. Nazwa modelu nie może różnić się od nazwy folderu, w którym się znajduje.



    filemon - 24.01.2010 12:50
    hmm probowalem :) zmienic na wlasciwa i nadal crash :/// nie wiem o co chodzi wogole ;//
    Dodano:
    Dobra juz nie craszuje servera ale Sie modele nie podmieniaja Co zrobic POMOCY !!!!
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