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proszę o przerobienie z sma na amxx
rczopka - 29.12.2009 09:53
proszę o przerobienie z sma na amxx
proszę o przerobienie pluginu zp_zclasses40.sma na amxx ja w żaden sposób tego nie potrafię zrobić Kod:
/*================================================================================
-----------------------------------
-*- [ZP] Default Zombie Classes -*-
-----------------------------------
~~~~~~~~~~~~~~~
- Description -
~~~~~~~~~~~~~~~
This plugin adds the default zombie classes to Zombie Plague.
Feel free to modify their attributes to your liking.
Note: If zombie classes are disabled, the first registered class
will be used for all players (by default, Classic Zombie).
================================================================================*/
#include <amxmodx>
#include <fakemeta>
#include <zombieplague.inc>
/*================================================================================
[Plugin Customization]
=================================================================================*/
// Classic Zombie Attributes
new const zclass1_name[] = { "Classic Zombie" }
new const zclass1_info[] = { "=Balanced=" }
new const zclass1_model[] = { "zombie_source" }
new const zclass1_clawmodel[] = { "v_knife_zombie.mdl" }
const zclass1_health = 3000
const zclass1_speed = 200
const Float:zclass1_gravity = 1.0
const Float:zclass1_knockback = 1.0
// Raptor Zombie Attributes
new const zclass2_name[] = { "Raptor Zombie" }
new const zclass2_info[] = { "HP-- Speed+++ Knockback+" }
new const zclass2_model[] = { "avh_alien" }
new const zclass2_clawmodel[] = { "v_bloody_zombie_hands.mdl" }
const zclass2_health = 2000
const zclass2_speed = 280
const Float:zclass2_gravity = 0.75
const Float:zclass2_knockback = 1.15
// Poison Zombie Attributes
new const zclass3_name[] = { "Hunter Zombie" }
new const zclass3_info[] = { "HP- Jump+++ Knockback+ Speed+" }
new const zclass3_model[] = { "gonome" }
new const zclass3_clawmodel[] = { "v_bloody_zombie_hands.mdl" }
const zclass3_health = 2500
const zclass3_speed = 240
const Float:zclass3_gravity = 0.25
const Float:zclass3_knockback = 1.15
// Big Zombie Attributes
new const zclass4_name[] = { "Big Zombie" }
new const zclass4_info[] = { "HP++ Speed- Knockback--" }
new const zclass4_model[] = { "zombie_origin" }
new const zclass4_clawmodel[] = { "hand_radio.mdl" }
const zclass4_health = 5000
const zclass4_speed = 160
const Float:zclass4_gravity = 1.5
const Float:zclass4_knockback = 0.5
// Leech Zombie Attributes
new const zclass5_name[] = { "Leech Zombie" }
new const zclass5_info[] = { "HP- Knockback+ Leech++" }
new const zclass5_model[] = { "zombie_source" }
new const zclass5_clawmodel[] = { "hand_radio.mdl" }
const zclass5_health = 2500
const zclass5_speed = 200
const Float:zclass5_gravity = 1.0
const Float:zclass5_knockback = 1.25
const zclass5_infecthp = 200 // extra hp for infections
/*============================================================================*/
// Class IDs
new g_zclass_leech
// Zombie Classes MUST be registered on plugin_precache
public plugin_precache()
{
register_plugin("[ZP] Default Zombie Classes", "4.3", "MeRcyLeZZ")
// Register all classes
zp_register_zombie_class(zclass1_name, zclass1_info, zclass1_model, zclass1_clawmodel, zclass1_health, zclass1_speed, zclass1_gravity, zclass1_knockback)
zp_register_zombie_class(zclass2_name, zclass2_info, zclass2_model, zclass2_clawmodel, zclass2_health, zclass2_speed, zclass2_gravity, zclass2_knockback)
zp_register_zombie_class(zclass3_name, zclass3_info, zclass3_model, zclass3_clawmodel, zclass3_health, zclass3_speed, zclass3_gravity, zclass3_knockback)
zp_register_zombie_class(zclass4_name, zclass4_info, zclass4_model, zclass4_clawmodel, zclass4_health, zclass4_speed, zclass4_gravity, zclass4_knockback)
g_zclass_leech = zp_register_zombie_class(zclass5_name, zclass5_info, zclass5_model, zclass5_clawmodel, zclass5_health, zclass5_speed, zclass5_gravity, zclass5_knockback)
}
// User Infected forward
public zp_user_infected_post(id, infector)
{
// If attacker is a leech zombie, gets extra hp
if (zp_get_user_zombie_class(infector) == g_zclass_leech)
set_pev(infector, pev_health, float(pev(infector, pev_health) + zclass5_infecthp))
}
kASTET - 29.12.2009 11:46
Wsadź to .sma tam gdzie masz moduł zombieplague.inc (w jeden folder) i skorzystaj wtedy z funkcji Upload .sma file ze stronki http://www.amxmodx.org/webcompiler.cgi(dajesz samo .sma oczywiście:P) Później kompiluj i mamy skompilowany pliczek ;)
Kaguuya! - 29.12.2009 12:07
1 załącznik(i)
W załączniku masz skompilowany plugin.
rczopka - 31.12.2009 13:38
jak się to komplikuje
Przemoo - 31.12.2009 13:45
Cytat:
jak się to komplikuje
http://cs-puchatek.pl/poradniki-do-h...modx-amxx.html
zanotowane.pldoc.pisz.plpdf.pisz.plqup.pev.pl
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