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Jak zrobic SAVE EXP NA NICK ?
Furia. - 14.07.2008 17:29
Jak zrobic SAVE EXP NA NICK ?
Witam posiadam serwer SUPER HERO MOD 82.177.193.35:27072(publiczny) i nie wiem jak dac save exp na nick narazie jest na ip :/ !
Prosze o pomoc
Kontakt 6475103/katalog zepsuty
QUEEN 69 ! - 14.07.2008 17:30
Podaj mi prosze całą zawartość shconfig.cfg (chyba taki)
Furia. - 14.07.2008 19:50
//********************** GENERAL MOD CVARS **********************
//Enables/disables the mod 0=disable, 1=enable sv_superheros 1
//Flag to determine who can access the important server commands sh_adminaccess m
//If optional C/D is on a server - don't let people without C/D have powers sh_cdrequired 0
//Debug Message Level //ONLY enable this if you are trying to fix something, it prints A LOT of messages // 0 = Disabled, 1 = Server Print, 2 = Server Log, 3+ = More Messages, Server Log sh_debug_messages 0
//Number of heros allowed with bind characters - after that you must pick non-bind heros only sh_maxbinds 3
//Max number of powers players can pick from, this is also limited by the number of levels you have. sh_maxpowers 20
//What level to start newcomers at sh_minlevel 0
//Save XP or restart it from 0 each map: 1 = save, 0 = restart each map sh_savexp 0
//How many days XP is saved after a users last connection //Recommended max setting of 30 for VAULT style saving. Max value is 365. sh_xpsavedays 14
//Enable this to save XP at end of every round //May cause a very small ammount of lag at round end with MySQL saving sh_endroundsave 1
//This cvar sets the value of XP given/taken from players for Hostage / Bomb events. //Hostage rescues only get 1/4th the XP because there is usually 4 of them. sh_bombhostxp 8
//Give new players an average level of XP based on people already playing - 1=on | 0=off //DO NOT USE WITH LONG-TERM XP sh_autobalance 0
//Load XP right when a player joins (may cause lag with large user database) sh_loadimmediate 0
// MercyXP gives players XP if they did not gain any during a round // 0 = MercyXP system Disabled // 1 = Give any player a set amount of XP which is set with sh_mercyxp // 2 = Give only players up to a certian level MercyXP, max level is set with sh_mercyxp // XP given will be the inverse of the amount they would get for killing // someone at thier level, then this is diveded by 2 to keep it low. // So as a players level increases they will get less MercyXP with mode 2 sh_mercyxpmode 0
//Mode 1: How much Mercy XP to give players //Mode 2: Max level to give MercyXP to players sh_mercyxp 0
//Command Projector, displays help info to players in a HUD messages non-stop - 1+ = on | 0=off // 1 - Only show to DEAD players // 2 - Show to ALL players sh_cmdprojector 1
//How many highest level heros can a person pick //If this is set to 2 and a client is at level 9, they can only pick 2 level 9 heroes. //There is a bunch of complicated math that goes into this system and it limits more than //just the highest level avliable to that person, try it and see what I mean. //Set to 0 to disable this limiting of choices sh_lvllimit 1
// 1 = New style menu, shows disabled heros grayed out // 0 = Old style menu, hides disabled heros from showing on the menu sh_menumode 1
//Headshot Multiplyer - if you kill someone with a headshot the XP given //will be multiplied by the value. Setting this to "1.0" will effectivly //disable it because x * 1 = x. Any value less than 1.0 is ignored. sh_hsmult 1.0
//Can clients drop heroes while alive? //This is OFF by default because many people expliot the server by picking a hero //like batman, get the weapons, then drop him. This will prevent that kind of activity. sh_alivedrop 0
// *** MySQL Settings, Only Needed if using the mysql saving method *** // Uncomment the cvar lines to enable these settings
//sh_mysql_host "localhost" //sh_mysql_user "SuperHeroModUser" //sh_mysql_pass "" //sh_mysql_db "sherodb" //sh_mysql_persistent 0
// *************** END STANDARD SUPERHERO CVARS ***************
// ***************** START HERO SPECIFIC CVARS ****************
//Anubis anubis_level 0 anibus_showdamage 1 //(0|1) - hide|show bullet damage.. anibus_showchat 1 //(0|1) - hide|show ghostchat messages..
//Aquaman aquaman_level 0 aquaman_armorcost 0 //How much armor each bubble thrower blast uses aquaman_numbubbles 7 //How many giant killer bubbles aquaman_bubbledamage 10 //How much damage each bubble does
//Batman batman_level 0 batman_health 125 //Starting Health batman_armor 125 //Starting Armor
//Bomberman bomberman_level 0 bomberman_cooldown 5 //Cooldown time from bomb explostion until new planting bomberman_xpbased 0 //Does he get more bombs each level (def=0) bomberman_bombs 1 //How Many Bombs does he start with (def=1) bomberman_bpl 1 //How Many More Bombs Does he get each level (def=1) bomberman_radius 400 //Radius of damage (def=400) bomberman_maxdamage 100 //Maximum Damage to deal (def=100)
//Captain America captaina_level 0 captaina_pctperlev 0.02 //Percentage that factors into godmode randomness captaina_godsecs 1 //# of seconds of god mode
//Cyclops cyclops_level 5 cyclops_laser_ammo 20 //total # of shots given each round cyclops_laser_burndecals 1 //Show the burn decals on the walls cyclops_cooldown 0.20 //Cooldown timer between shots cyclops_multishot 0.20 //Delay for multishots on holding key down
//Daredevil daredevil_level 0 daredevil_radius 600 //Radius of the rings daredevil_bright 192 //How bright to make the rings
//Dazzler dazzler_level 0 dazzler_radius 3000 //radius of people affected dazzler_cooldown 15 //# of seconds before Dazzler can flash
//Dracula dracula_level 0 dracula_pctperlev 0.03 //What percent of damage to give back per level of player
//Flash flash_level 0 flash_speed 350 //the speed Flash can run
//Hob Goblin goblin_level 0 goblin_grenademult 1.5 //Damage multiplyer from orginal damage amount goblin_grenadetimer 10 //How many second delay for new grenade
//Hulk hulk_level 0 hulk_radius 1800 //Radius of people affected hulk_cooldown 7 //# of seconds before Hulk can ReStun hulk_stuntime 3 //# of seconds Hulk Stuns Everybody hulk_stunspeed 70 //Speed of stunned players
//Human Torch htorch_level 0 htorch_armorcost 15 //How much amour each flame uses htorch_numburns 5 //How many time to burn the victim htorch_burndamage 10 //How much damage each burn does
//Iron Man ironman_level 0 ironman_timer 0.1 //How often (seconds) to run the loop ironman_thrust 125 //The upward boost every loop ironman_maxspeed 400 //Max x and y speeds (while in air) ironman_xymult 1.05 //Multiplies the current x,y vector when moving ironman_armorfuel 1 //Uses armor as fuel ironman_fuelcost 1 //How much armor does it cost per firing ironman_armor 100 //How much armor does ironman start with?
//Kamikaze kamikaze_level 0 kamikaze_radius 300 //Radius of people affected by blast kamikaze_fuse 15 //# of seconds before kamikaze blows Up kamikaze_maxdamage 125 //Maximum damage to deal to a player
//Magneto magneto_level 10 magneto_cooldown 45 //Time delay bewtween automatic uses magneto_boost 125 //How much of an upward throw to give weapons magneto_giveglock 1 //Give the poor victim a glock?
//Mystique mystique_level 0 mystique_cooldown 0 //Cooldown time between morphs mystique_maxtime 0 //Max time you can be morphed mystique_toggle 1 //Should the key be a toggle or do they need to hold it down
//Night Crawler nightc_level 0 nightc_cooldown 30 //# of seconds before NightCrawler can NoClip Again nightc_cliptime 6 //# of seconds NightCrawler has in noclip mode.
//Punisher punisher_level 0 punisher_dropwpn 0 //Should clinet be forced to drop thier weapon?
//Skeletor skeletor_level 0 skeletor_cooldown 20 // # of seconds for skeletor cooldown skeletor_camptime 10 // # of seconds player considered camping w/o x/y movement skeletor_movedist 10 // minimum amount of dist player has to move b4 considered not camping
//Spiderman spiderman_level 0 spiderman_moveacc 140 //How quickly he can move while on the hook spiderman_reelspeed 400 //How fast hook line reels in spiderman_hookstyle 2 //1=spacedude, 2=spacedude auto reel (spiderman), 3=cheap kids real (batgirl) spiderman_teamcolored 1 //1=teamcolored web lines 0=white web lines spiderman_maxhooks 60 //Max ammout of hooks allowed (-1 is an unlimited ammount)
//Superman superman_level 0 superman_gravity 0.35 //Gravity superman_health 150 //Starting health superman_armor 150 //STarting armor
//Windwalker windwalker_level 0
//Wolverine wolv_level 0 wolv_healpoints 3 //The # of HP healed per second wolv_knifespeed 290 //Speed of wolveine in knife mode wolv_knifemult 1.35 //Multiplier for knife damage
//Xavier xavier_level 7 xavier_traillength 25 //Length of trail behind players xavier_showteam 0 //Show trails on your team xavier_showenemy 1 //Show trails on enemies xavier_refreshtimer 5.0 //How often do the trails refresh
//Zeus zeus_level 9 zeus_cooldown 600 // # of seconds for zeus cooldown
//Leave this at the very bottom, lets you know the config file fully loaded echo "[SH] Successfully Loaded Superhero Config File"
QUEEN 69 ! - 14.07.2008 20:24
Przykro mi, nie mam pojęcia.
Furia. - 16.07.2008 18:22
Pilnie potrzebuje pomocy !
zanotowane.pldoc.pisz.plpdf.pisz.plqup.pev.pl
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