ďťż
 
 
  
 
 

Podobne

"matrix+rewolucje+matrix+the+revolutions+2003.php">Matrix: Rewolucje / Matrix: The Revolutions (2003) 1080p & 720p BluRay.x264 "matrix+reaktywacja+matrix+reloaded+2003+1080p.php">Matrix Reaktywacja / Matrix Reloaded (2003) 1080p & 720p BluRay.x264 "piraci+z+karaibow+pirates+of+the+caribbean.php">Piraci Z Karaibów / Pirates Of The Caribbean - Trylogia (2003-2007) HD-Ready 720p/Lektor PL "droga+bez+powrotu+wrong+turn+2003+hd+ready+720p.php">Droga bez powrotu / Wrong Turn (2003) HD-Ready 720p/Lektor PL "rychu+peja+solufka+styl+zycia+g+noja+2008.php">Rychu Peja SoLUfka - Styl Życia G'Noja (2008) "ostrzezenie+dla+agus+lekcewazacy+styl+pisania.php">Ostrzeżenie dla Agus: Lekceważący styl pisania pokemonowymi kolorami. "rocketdock+ikony+styl+windows+sie+wylacza+etc.php">RocketDock - ikony, styl windows sie wylacza etc "styl+gotycki+i+romanski+zbior+prezentacji.php">Styl gotycki i romański - zbiór prezentacji PowerPoint "sprzedam+styl+do+phpbb+by+przemo+tanio.php">Sprzedam styl do phpbb by przemo! Tanio! Zapraszam! "microsoft+office+2000+2003+2007+2010+i+inne.php">Microsoft Office 2000, 2003,2007,2010 i inne
  • zanotowane.pl
  • doc.pisz.pl
  • pdf.pisz.pl
  • adbuxwork.keep.pl
  •  
        
     

     

     

     

    Jak zrobic SAVE EXP NA NICK ?



    Furia. - 14.07.2008 17:29
    Jak zrobic SAVE EXP NA NICK ?
      Witam posiadam serwer SUPER HERO MOD 82.177.193.35:27072(publiczny) i nie wiem jak dac save exp na nick narazie jest na ip :/ !

    Prosze o pomoc

    Kontakt 6475103/katalog zepsuty




    QUEEN 69 ! - 14.07.2008 17:30
    Podaj mi prosze całą zawartość shconfig.cfg (chyba taki)



    Furia. - 14.07.2008 19:50
    //********************** GENERAL MOD CVARS **********************

    //Enables/disables the mod 0=disable, 1=enable
    sv_superheros 1

    //Flag to determine who can access the important server commands
    sh_adminaccess m

    //If optional C/D is on a server - don't let people without C/D have powers
    sh_cdrequired 0

    //Debug Message Level
    //ONLY enable this if you are trying to fix something, it prints A LOT of messages
    // 0 = Disabled, 1 = Server Print, 2 = Server Log, 3+ = More Messages, Server Log
    sh_debug_messages 0

    //Number of heros allowed with bind characters - after that you must pick non-bind heros only
    sh_maxbinds 3

    //Max number of powers players can pick from, this is also limited by the number of levels you have.
    sh_maxpowers 20

    //What level to start newcomers at
    sh_minlevel 0

    //Save XP or restart it from 0 each map: 1 = save, 0 = restart each map
    sh_savexp 0

    //How many days XP is saved after a users last connection
    //Recommended max setting of 30 for VAULT style saving. Max value is 365.
    sh_xpsavedays 14

    //Enable this to save XP at end of every round
    //May cause a very small ammount of lag at round end with MySQL saving
    sh_endroundsave 1

    //This cvar sets the value of XP given/taken from players for Hostage / Bomb events.
    //Hostage rescues only get 1/4th the XP because there is usually 4 of them.
    sh_bombhostxp 8

    //Give new players an average level of XP based on people already playing - 1=on | 0=off
    //DO NOT USE WITH LONG-TERM XP
    sh_autobalance 0

    //Load XP right when a player joins (may cause lag with large user database)
    sh_loadimmediate 0

    // MercyXP gives players XP if they did not gain any during a round
    // 0 = MercyXP system Disabled
    // 1 = Give any player a set amount of XP which is set with sh_mercyxp
    // 2 = Give only players up to a certian level MercyXP, max level is set with sh_mercyxp
    // XP given will be the inverse of the amount they would get for killing
    // someone at thier level, then this is diveded by 2 to keep it low.
    // So as a players level increases they will get less MercyXP with mode 2
    sh_mercyxpmode 0

    //Mode 1: How much Mercy XP to give players
    //Mode 2: Max level to give MercyXP to players
    sh_mercyxp 0

    //Command Projector, displays help info to players in a HUD messages non-stop - 1+ = on | 0=off
    // 1 - Only show to DEAD players
    // 2 - Show to ALL players
    sh_cmdprojector 1

    //How many highest level heros can a person pick
    //If this is set to 2 and a client is at level 9, they can only pick 2 level 9 heroes.
    //There is a bunch of complicated math that goes into this system and it limits more than
    //just the highest level avliable to that person, try it and see what I mean.
    //Set to 0 to disable this limiting of choices
    sh_lvllimit 1

    // 1 = New style menu, shows disabled heros grayed out
    // 0 = Old style menu, hides disabled heros from showing on the menu
    sh_menumode 1

    //Headshot Multiplyer - if you kill someone with a headshot the XP given
    //will be multiplied by the value. Setting this to "1.0" will effectivly
    //disable it because x * 1 = x. Any value less than 1.0 is ignored.
    sh_hsmult 1.0

    //Can clients drop heroes while alive?
    //This is OFF by default because many people expliot the server by picking a hero
    //like batman, get the weapons, then drop him. This will prevent that kind of activity.
    sh_alivedrop 0

    // *** MySQL Settings, Only Needed if using the mysql saving method ***
    // Uncomment the cvar lines to enable these settings

    //sh_mysql_host "localhost"
    //sh_mysql_user "SuperHeroModUser"
    //sh_mysql_pass ""
    //sh_mysql_db "sherodb"
    //sh_mysql_persistent 0

    // *************** END STANDARD SUPERHERO CVARS ***************

    // ***************** START HERO SPECIFIC CVARS ****************

    //Anubis
    anubis_level 0
    anibus_showdamage 1 //(0|1) - hide|show bullet damage..
    anibus_showchat 1 //(0|1) - hide|show ghostchat messages..

    //Aquaman
    aquaman_level 0
    aquaman_armorcost 0 //How much armor each bubble thrower blast uses
    aquaman_numbubbles 7 //How many giant killer bubbles
    aquaman_bubbledamage 10 //How much damage each bubble does

    //Batman
    batman_level 0
    batman_health 125 //Starting Health
    batman_armor 125 //Starting Armor

    //Bomberman
    bomberman_level 0
    bomberman_cooldown 5 //Cooldown time from bomb explostion until new planting
    bomberman_xpbased 0 //Does he get more bombs each level (def=0)
    bomberman_bombs 1 //How Many Bombs does he start with (def=1)
    bomberman_bpl 1 //How Many More Bombs Does he get each level (def=1)
    bomberman_radius 400 //Radius of damage (def=400)
    bomberman_maxdamage 100 //Maximum Damage to deal (def=100)

    //Captain America
    captaina_level 0
    captaina_pctperlev 0.02 //Percentage that factors into godmode randomness
    captaina_godsecs 1 //# of seconds of god mode

    //Cyclops
    cyclops_level 5
    cyclops_laser_ammo 20 //total # of shots given each round
    cyclops_laser_burndecals 1 //Show the burn decals on the walls
    cyclops_cooldown 0.20 //Cooldown timer between shots
    cyclops_multishot 0.20 //Delay for multishots on holding key down

    //Daredevil
    daredevil_level 0
    daredevil_radius 600 //Radius of the rings
    daredevil_bright 192 //How bright to make the rings

    //Dazzler
    dazzler_level 0
    dazzler_radius 3000 //radius of people affected
    dazzler_cooldown 15 //# of seconds before Dazzler can flash

    //Dracula
    dracula_level 0
    dracula_pctperlev 0.03 //What percent of damage to give back per level of player

    //Flash
    flash_level 0
    flash_speed 350 //the speed Flash can run

    //Hob Goblin
    goblin_level 0
    goblin_grenademult 1.5 //Damage multiplyer from orginal damage amount
    goblin_grenadetimer 10 //How many second delay for new grenade

    //Hulk
    hulk_level 0
    hulk_radius 1800 //Radius of people affected
    hulk_cooldown 7 //# of seconds before Hulk can ReStun
    hulk_stuntime 3 //# of seconds Hulk Stuns Everybody
    hulk_stunspeed 70 //Speed of stunned players

    //Human Torch
    htorch_level 0
    htorch_armorcost 15 //How much amour each flame uses
    htorch_numburns 5 //How many time to burn the victim
    htorch_burndamage 10 //How much damage each burn does

    //Iron Man
    ironman_level 0
    ironman_timer 0.1 //How often (seconds) to run the loop
    ironman_thrust 125 //The upward boost every loop
    ironman_maxspeed 400 //Max x and y speeds (while in air)
    ironman_xymult 1.05 //Multiplies the current x,y vector when moving
    ironman_armorfuel 1 //Uses armor as fuel
    ironman_fuelcost 1 //How much armor does it cost per firing
    ironman_armor 100 //How much armor does ironman start with?

    //Kamikaze
    kamikaze_level 0
    kamikaze_radius 300 //Radius of people affected by blast
    kamikaze_fuse 15 //# of seconds before kamikaze blows Up
    kamikaze_maxdamage 125 //Maximum damage to deal to a player

    //Magneto
    magneto_level 10
    magneto_cooldown 45 //Time delay bewtween automatic uses
    magneto_boost 125 //How much of an upward throw to give weapons
    magneto_giveglock 1 //Give the poor victim a glock?

    //Mystique
    mystique_level 0
    mystique_cooldown 0 //Cooldown time between morphs
    mystique_maxtime 0 //Max time you can be morphed
    mystique_toggle 1 //Should the key be a toggle or do they need to hold it down

    //Night Crawler
    nightc_level 0
    nightc_cooldown 30 //# of seconds before NightCrawler can NoClip Again
    nightc_cliptime 6 //# of seconds NightCrawler has in noclip mode.

    //Punisher
    punisher_level 0
    punisher_dropwpn 0 //Should clinet be forced to drop thier weapon?

    //Skeletor
    skeletor_level 0
    skeletor_cooldown 20 // # of seconds for skeletor cooldown
    skeletor_camptime 10 // # of seconds player considered camping w/o x/y movement
    skeletor_movedist 10 // minimum amount of dist player has to move b4 considered not camping

    //Spiderman
    spiderman_level 0
    spiderman_moveacc 140 //How quickly he can move while on the hook
    spiderman_reelspeed 400 //How fast hook line reels in
    spiderman_hookstyle 2 //1=spacedude, 2=spacedude auto reel (spiderman), 3=cheap kids real (batgirl)
    spiderman_teamcolored 1 //1=teamcolored web lines 0=white web lines
    spiderman_maxhooks 60 //Max ammout of hooks allowed (-1 is an unlimited ammount)

    //Superman
    superman_level 0
    superman_gravity 0.35 //Gravity
    superman_health 150 //Starting health
    superman_armor 150 //STarting armor

    //Windwalker
    windwalker_level 0

    //Wolverine
    wolv_level 0
    wolv_healpoints 3 //The # of HP healed per second
    wolv_knifespeed 290 //Speed of wolveine in knife mode
    wolv_knifemult 1.35 //Multiplier for knife damage

    //Xavier
    xavier_level 7
    xavier_traillength 25 //Length of trail behind players
    xavier_showteam 0 //Show trails on your team
    xavier_showenemy 1 //Show trails on enemies
    xavier_refreshtimer 5.0 //How often do the trails refresh

    //Zeus
    zeus_level 9
    zeus_cooldown 600 // # of seconds for zeus cooldown

    //Leave this at the very bottom, lets you know the config file fully loaded
    echo "[SH] Successfully Loaded Superhero Config File"



    QUEEN 69 ! - 14.07.2008 20:24
    Przykro mi, nie mam pojęcia.




    Furia. - 16.07.2008 18:22
    Pilnie potrzebuje pomocy !
  • zanotowane.pl
  • doc.pisz.pl
  • pdf.pisz.pl
  • qup.pev.pl

  •  

     


     

     
    Copyright 2003. KARRAMBA